Koolpallalian folklore

The Koolpallalian folklore is the folklore and mythology common to the various peoples inhabiting the Koolpallal and its surroundings.

Great mares
Great mares (Ancient Fãngra: mansgant; Classical Taot: tephen; Proto-Läptälm: *msiktöl-) are evil spirits that wander around and feed on the hopes and dreams of sleeping children, causing them nightmares and great sorrow. The kids eventually enter a depressive state in which they refuse to do anything, not even eating, and eventually die of starvation. They cannot be defeated, but they can be kept away by invoking guardian spirits from the underworld.

Lightflies
Lightflies (Ancient Fãngra: mankrtu lo bama; Classical Taot: alkhos; Proto-Läptälm: *jältkʷid-) are small butterfly-like creatures that only appear at night in the forests. They glow and feed on fragments of the souls of people. They are considered divine creatures by the Fãngra and Taot peoples, but the Läptälm simply see them as one more kind of spirit from which one should stay away.

River ghasts
River ghasts (Ancient Fãngra: ci jaku tu lo ganu; Classical Taot: palnaas; Proto-Läptälm: *nagant-) are humanoid creatures with fishheads that roam the rivers and lakes of the Koolpallal in groups of three or four, playing the flute and singing. It is said that hearing their music can either bless you with good luck or kill you of disease depending on whether you respect the rivers and their life.

Sea ghasts
Sea ghasts (Ancient Fãngra: karla tu lo ganu; Classical Taot: palnaas nasnas ool; Proto-Läptälm: *pʰtʰustant-) are the marine equivalents of river ghasts. Instead of flutes, they play the drums in bigger groups. Their music may as well bless or curse you depending on whether you respect the seas.

Werefoxes
Werefoxes (Ancient Fãngra: hãgan; Classical Taot: lozees; Proto-Läptälm: *solktlos-) are shapeshifters that originally look like foxes, but that can steal a human’s appearance if they kill them. They go from village to village, tricking people into letting them stay and then stealing their possessions and killing them to change appearance and not be discovered. They have regenerative powers and can only be killed by being burnt alive.